All parts and accessories: Starscream (War for Cybertron: Earthrise)


When the Transformers cartoon began in 1984, the Autobots had a significant numerical advantage over their opponents. For toys, there were 11 Autobot cars, six mini-cars, and Optimus Prime, for a total of 18 good guys. The Decepticons had Megatron, Soundwave and his five cassettes, and the three Seeker jets, for a total of 10. Sunbow Productions bolstered the Decepticon numbers in a number of ways in early episodes of the series, including the addition of "generic" Seekers; they had bodies in the form of Starscream/Skywarp/Thundercracker, but with different colours schemes and no names. A set of three more Seekers is therefore needed to represent these characters, but with names and personalities and everything. They are Crosswind, Nosedive, and Overshot.

Tech Specs:

DECEPTICON - OVERSHOT

"Pursue your target until it's destroyed."

OVERSHOT has a single-minded determination to complete his mission. When tasked with destroying a target, will think of nothing else until it is done. Ignores orders to retreat if he hasn't brought down his target yet. Can reach a speed of 1,500 mph. Armed with IR-guided missiles and pulse cannons. Continues to pursue lost causes, no matter what the cost, which tends to get him in trouble.

Strength 6, Intelligence 4, Speed 9, Endurance 6, Rank 3, Courage 7, Firepower 7, Skill 5

Transformers Universe Profile:

OVERSHOT

Allegiance: Decepticons
Sub-Group: Seekers
Function: Air Warrior

"Pursue your target until it's destroyed."

Profile: With dogged determination, Overshot pursues his missions until they are complete. This single-minded focus causes him to lose sight of anything else. If he is tasked with destroying a target, he will think of nothing else until he reaches his goal, or is deactivated in the attempt. Overshot even goes so far as to ignore orders to change targets or even to retreat - he will remain on the battlefield, doing everything he can to being down his prey, no matter the situation around him.

Abilities: Overshot's target acquisition optics and circuitry are without equal, allowing him to remain locked in on his target even in the chaos of battle. Flying at speeds of up to 1,500 mph in his alternate mode, he is difficult to evade. He carries a pair of infrared-guided missiles and two pulse cannons, which emit ion-electric bursts at a rate of 600 pulses per minute.

Weaknesses: Like and single-minded individual, Overshot can easily lose sight of the big picture. He will continue to pursue a lost cause with all of this time and effort, and this often leads into dangerous situations for both him and his Decepticon allies.

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