Chatterbox
Chatterbox
Chatterbox
Chatterbox

Chatterbox
Dreadnok Cyborg
PMF: Close-quarters evisceration
SMF: Incendiary Obliteration
TMF: pop-culture reference database

He's insanity in a leather jacket and blue-jeans, the kind of Anarchic storm that makes Cobra soldiers fear the sound of revving chainsaws and internet memes. Chatterbox is the nightmarish result of taking an Advanced B.A.T. frame and shoving a Dreadnoks brain into it. After being liberated from a heavily guarded prison transport (and some incredibly tense moments of 'miscommunications'), the ever-blabbing mech just made himself right at home with Razorback and his Raiders, proving himself to be an invaluable asset to their mission against Cobra. Often their first-line of offense, his toothy-grin and sing-songy electronic voice proves effective in psychological warfare, while anyone left simply gets 'murderized', 'crispified', or... 'the clamps'. Despite the fact he seldom stays quiet, he is still less annoying than Chopshop.

Chatterbox is equipped with top-of-the-line equipment. An Ultra-light ultra-light composite alloy chassis designed to withstand even the heaviest punishment while simultaneously dampening the heat signature from his power core, a next-gen polymer 'no-snag' weave fit into the 'soft spots' to prevent external particles from clogging the sensitive interior. The arm-based weapon systems remained similar to past models, save for a hack tool located in his forearms, allowing him to 'over-ride' (fry) electronics, and even integrate new weapon systems into his frame. Optical interface features multi-spectrum tracking systems, while the remaining enhancements to his brain features detailed files on human anatomy. Whether this was meant to be the extent of his enhancements is remained to be unseen.

'Intellectual musings' from Chopshop, Resident Dreadnok mechanic/total bonehead: "Yeah... it ain't whats there that's scary... it's what AIN'T there that's scary, errr... more like what ain't hooked up. Looks like there are some vacancies up top, like they wasn't done fitting him with programming before he got loose. Not like they'll let me take a good peek up there to figgure out what it coulda been. Pfffft.... Ingrates."

Exert from communications log, Raid on Cobra Flagstaff Depot
"When are we going to ruddy move?"
"I told ya, we're waiting for the signal"
"We've been waiting for half a bloody hour, what the blazes is the..."
*chainsaw sounds* "LEEEEROOOOY JYYYEEENNKIIINNNSSSS!!!!"
"... never mind...."


I've been working on Chatterbox since the day the rules were posted. Easy enough formula...borrow the arm/torso combo from my Nemo custom, with a cast head I've had for ages, new legs, and the jacket was a finishing touch (even if it was a pain to get on him). Took a bit to remember the formula for a wash (water/paint or paint/water), but once I did you can see I got a bit carried away, not just with his metal parts but with his jeans. The biggest problem was my figuring out how to get the chainsaw attachment to work. In the end, all it took was an exacto, some drilling, and superglue to get that done.

Dug into my backstock of Gunpla stickers for decoration. Actually delayed his submission after I added more to the side of the head. This is why I NEVER throw out any of my extra decals.

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