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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Sat Sep 29, 2018 9:43 pm 
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MR FACTUALLY ACCURATE FACTSMAN
MR FACTUALLY ACCURATE FACTSMAN

Joined: Tue Jun 26, 2007 10:19 am
Location: Minneapolis
Balls, I never did get them my number. Wonder if my stuff is coming or not?


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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Sun Sep 30, 2018 6:40 pm 
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Joined: Tue Jun 26, 2007 10:19 am
OMG THEY'RE NOT DOLLS, THEY'RE TEH ACTION FIGGERS YOU GUYS


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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Sun Sep 30, 2018 7:13 pm 
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MR FACTUALLY ACCURATE FACTSMAN
MR FACTUALLY ACCURATE FACTSMAN

Joined: Tue Jun 26, 2007 10:19 am
Location: Minneapolis
Ha! You play with dolls!


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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Mon Oct 01, 2018 10:22 am 
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King of the Nerds!
King of the Nerds!

Joined: Tue Jun 26, 2007 10:19 am
Location: Parts Unknown
Joeczar wrote:
Chief wrote:
Just got a text notification saying that delivery is scheduled for Tuesday.


Same here.


Just got an upated text from DHL saying it has been rescheduled for deliver today! It just left Hong Kong on Saturday, man I can't imagine what shipping these out cost them.

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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Mon Oct 01, 2018 12:16 pm 
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Plug
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Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
People are already reporting receving them today on FB. Just be careful moving them around. If it is stuck use hot water or a hair dryer to losen up the joints. No need to go breaking them the first day you get them. :D

UPDATE: I'm reporting receving them today. Woot woot!

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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Mon Oct 01, 2018 1:27 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Mine shows it arrived in Denver at 4am, but no "out for delivery" notification. So that means tomorrow when I get home from work I'm going to have a dilemma - open the toys or start playing Assassin's Creed Odyssey. Crap.

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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Mon Oct 01, 2018 1:59 pm 
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King of the Nerds!
King of the Nerds!

Joined: Tue Jun 26, 2007 10:19 am
Location: Parts Unknown
DHL says someone signed for them at 9:54 AM this morning, hells yeah!

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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Mon Oct 01, 2018 2:02 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
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mine says out for delivery, but there's nobody to sign for it... :(

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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Mon Oct 01, 2018 4:49 pm 
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Joined: Tue Jun 26, 2007 10:19 am
No shipping email for me yet...


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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Mon Oct 01, 2018 6:48 pm 
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King of the Nerds!
King of the Nerds!

Joined: Tue Jun 26, 2007 10:19 am
Location: Parts Unknown
No one in the house said they signed for it, and I found the box by the back door, it had been sitting in the rain for six hours, good thing I’m not a packaging person.

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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Mon Oct 01, 2018 10:28 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Got mine - DHL dude pulled up at 8:30pm.

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Last edited by Chief on Tue Oct 02, 2018 3:32 pm, edited 2 times in total.

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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Tue Oct 02, 2018 12:24 am 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
let's hear some impressions on the figures themselves, now?

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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Tue Oct 02, 2018 7:49 am 
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King of the Nerds!
King of the Nerds!

Joined: Tue Jun 26, 2007 10:19 am
Location: Parts Unknown
I've only been able to get into a couple of them, but overall I'm very pleased with them. The construction and materials are very much in line with Marauder and Boss Fight, and knowing they are HACKS compatible give us good customizing option in the future. Right now I find myself more interested in the survivors as it is nice to finally have Joe-scale civilians, but zombies being zombies I'm sure I will setting up a GI Joe vs zombie dio very soon.

A big difference I have noted is in the accessories. They are not like the flexible Marauder or Boss Fight accessories, they are very rigid, so remember that when you are working with them. They remind me of the little swords used to skewer fruit for a pina colada. They're not bad, just different from what we are used to. It's nice to have a whole bunch of new accessories to distribute to my various 1:18 scaled figures.

One thing I have noticed is the skin tone of some the survivors is a little wonky. I'm not sure what they were going for on some figures, but they come off as a dark ash color, and it sticks out next to a figure like Bane. Being a customizer, if it bothers me too much I'll just paint it to what I want.

Here are some random overall thoughts:

* Robin the Cop is my early favorite, I just wish he had come with a badge
* The extra heads are great, I know a few MTF figures that will benefit from them
* Some of the joints are VERY tight, make sure to try them all out and don't force anything, use some heat to loosen them up.
* Overall I'm very pleased with them, I'm glad I went all in on these.

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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Tue Oct 02, 2018 8:06 am 
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Yeah, I got these solely for the civilians. Plan is to convert as many of the salvageable zombies to human as I can, and then either offload the remainders or hold onto them in the extremely unlikely chance I'd ever want to do any thing with zombies. Figure all but about 7 of them are usable for civilian humans in some form. Already have my Jessica Jones and Lois Lane customs made (Lois just needs a new paint job to cover up the blood & gore ;-) ) Figure I can make a Nathan Drake custom in about 12 seconds, too.

Joints are tricky out of the box like Joeczar said - much like the BFS figs were when I got those (where I snapped a couple of t-bars just posing them). So far, no breakage on these, but I've only opened a half-dozen. We'll see how it goes.


Only real complaint is that the suit-coat figs (like Bane, Banner, etc) - their coats sit too high on their shoulders and makes them look hunched. I might have to end up grinding down the traps to make it sit right. But since these were all plug-n-play designs, it's not a huge deal. Lots of variety with only a few different part types.

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 Post subject: Re: Zombie Lab: Kickstarter *IS* undead NOW
PostPosted: Tue Oct 02, 2018 3:19 pm 
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Plug
Plug

Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
Heat the joints!!!!!! I broke an elbow just putting a weapon in one of the figures hands. Tons of breakge reported. This might be the first toy line worth heating the joints on every figure befor emoving anything around.

joeCzar wrote:
* Robin the Cop is my early favorite, I just wish he had come with a badge
Ditto. The hat is loose on mine but the overall figure is fantastic.

Chief wrote:
Only real complaint is that the suit-coat figs (like Bane, Banner, etc) - their coats sit too high on their shoulders and makes them look hunched. I might have to end up grinding down the traps to make it sit right. But since these were all plug-n-play designs, it's not a huge deal. Lots of variety with only a few different part types.
i noticed that too and it shows up in other people's pictures. Onc eI have permenant builds I'll most likely glue them down but will gladly copy any other easy fixes out there.

The other main issue I've seen first hand and from others are the joints not matching the fleshtones or other plastics. It looks like they painted over the joints instead fo molding them in whatever post-paint job color it should be. The paint scrapes off because of the tight joints, and you end up with shoulders, elbows and wrists that stick out.

I got these for fodder and this gives me several years worth of civilian fodder. I'm hoping as I open the rest (I only opened 10), I'll be keeping a few more as is.

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