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 Post subject: Starting a large, slow dio project.
PostPosted: Thu Sep 18, 2014 11:31 am 
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Rather than keep hijacking JM's "working with foamboard" General thread, I figured I'd start my own. I'll post updates here, especially as I move toward new buildings and such.

I know this is a pretty basic level project compared to some of the dio masters here, but I'm happy with this proof of concept starting point, and will track my progress as I go.

The overall plan here - build facades with a realistic feel to them, to go over the many large toy boxes I have saved up over the years. Add them together, make streets and sidewalks and such, and have a modular play map that will fill up a ping pong table for pictures by me, and for playtime by my sons (and me :shifty:).

I've posted a few city style play dates with my son in the past, just using the boxes as pretend buildings. This is intended to up the ante.

I'm using (testing I guess) techniques from JM's link in GC thread, and future additions will also use techniques learned over the years from watching Cap, enjoying the work of meddatron and Dr. Robert Strange, among other members, and also recent insight revealed by Stephen Hayford Plastics on Facebook.

Here is where I am so far on my first Foamboard building facade. Everything you see is pressed into the foam, then painted.

Image

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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Thu Sep 18, 2014 2:22 pm 
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Starting a large, slow dio project?

Do you ever do small, fast moving ones? Is there such a thing?

- R

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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Thu Sep 18, 2014 4:10 pm 
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raptor wrote:
Starting a large, slow dio project?

Do you ever do small, fast moving ones? Is there such a thing?

- R


I dunno, but I'm pretty sure I've spent more hours on this 1/3 of a building front than I did on any of the Joe's Cantina sets. lol.

Well, easy to say that since the main bar area was Cap's work, lol, but all the others were basically theater sets.

The strange thing here is that, despite the tedious nature of it, I've so far found this starting point to be very rewarding. Even if the city never takes shape fully, I'll at least have a good starting point for some photos.

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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Sat Sep 20, 2014 6:18 pm 
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a lot of progress today

Image

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you have now won more JCAs than anyone in the history of the award.

Mysterious Stranger wrote:
You sir are the definition of a Renaissance Nerd... you do it all so damn well.


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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Sat Sep 20, 2014 9:20 pm 
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I like how you seem to be improving so fast that I think I can see improvement within this piece.

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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Sat Sep 20, 2014 9:33 pm 
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looking good to me :) maybe a wash over the whole thing to dingy up the white grout, but that might be lighting.

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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Mon Sep 22, 2014 1:37 am 
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Thanks guys.

I think I could've built an actual brick wall in the time this has taken me. Progress though. Nearly complete by the last shot. Just fun details left. Then it's on to actually making it into a building, and adding at least one side wall

As of now, I'm calling primary paint work done. Just details. Not sure if that beige stripe of bricks will get a weathered advertisement applied, or simply look like a painted brick stripe ;)

Image

Spider for scale

Image

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Kwinn_Lives wrote:
you have now won more JCAs than anyone in the history of the award.

Mysterious Stranger wrote:
You sir are the definition of a Renaissance Nerd... you do it all so damn well.


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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Mon Sep 22, 2014 11:11 am 
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Because you got so much better from the bottom to the top, I would maybe do a darker wash on the first 5 or so rows of bricks from the bottom to simulate flooding damage.

It's weird and very cool seeing skills progress in real time.

- R

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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Mon Sep 22, 2014 12:32 pm 
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Can we get Batman and Robin climbing it '66 style with a Sputnik cameo? :D

I said '66, as in 1966.

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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Mon Sep 22, 2014 2:41 pm 
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Raps, I was kinda thinking the same thing. Those rows are already a slightly different color, and I kind of started to think of them as the foundation of the building revamped and rebuilt many times over the years. Some sections here and there I tried to make stand out as being built or repaired in different time frames.

Next building I'm trying a different technique with the hope of it looking much more structurally sound ;)

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Kwinn_Lives wrote:
you have now won more JCAs than anyone in the history of the award.

Mysterious Stranger wrote:
You sir are the definition of a Renaissance Nerd... you do it all so damn well.


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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Mon Sep 22, 2014 2:41 pm 
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pluv - will see what I can do

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Kwinn_Lives wrote:
you have now won more JCAs than anyone in the history of the award.

Mysterious Stranger wrote:
You sir are the definition of a Renaissance Nerd... you do it all so damn well.


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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Mon Sep 22, 2014 10:56 pm 
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I assume this is what you were hoping for '66 style:

Image

Literally so:
Image

And what a more modern style might look like (I have the facade attached to the box now):
Image

_________________
Kwinn_Lives wrote:
you have now won more JCAs than anyone in the history of the award.

Mysterious Stranger wrote:
You sir are the definition of a Renaissance Nerd... you do it all so damn well.


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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Mon Sep 22, 2014 11:48 pm 
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i actually like the first story the best. it's randomness makes it realer to me. the second story starts to show a pattern to my eyes, especially the dirt under all 3 windows. the third story loses me, with too much white around the bricks.

don't get me wrong it is awesome as is. that is just what i see, and it seems to be opposite of others eye.

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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Tue Sep 23, 2014 12:42 am 
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2DARK2C wrote:
i actually like the first story the best. it's randomness makes it realer to me. the second story starts to show a pattern to my eyes, especially the dirt under all 3 windows. the third story loses me, with too much white around the bricks.

don't get me wrong it is awesome as is. that is just what i see, and it seems to be opposite of others eye.


never fear, I'm far from done yet ;)

Still a WIP, but I've added weathering to the upper level and more to the foundation

Image

_________________
Kwinn_Lives wrote:
you have now won more JCAs than anyone in the history of the award.

Mysterious Stranger wrote:
You sir are the definition of a Renaissance Nerd... you do it all so damn well.


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 Post subject: Re: Starting a large, slow dio project.
PostPosted: Tue Sep 23, 2014 12:53 am 
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I like what you have going there for now, and cannot wait to see the city take shape.

This is kind of what I was doing before we were told to move (within the complex). I decided that for the sake of multiple scenes I need, I would scratch build facades of every area I need, but I built them into the medium and large craft board memory boxes. This way when I don't need it, I can put the lid on and keep the environments dust free. But I am using a mix of both micro tip woodburner and casted paperclay rock/brick/statuary/tiles.

Had an old book (maybe two decades now?) on how to do high level pop-up art, and want to employ the techniques to make the dios modular(folding walls, pop up dividers, hidden rooms etc.).

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