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Resurgence II - Day 31: Catalogs and Final Thoughts https://www.joecustoms.com/forums/viewtopic.php?f=14&t=43362 |
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Author: | OreoBuilder [ Tue Jun 30, 2015 6:23 am ] | ||
Post subject: | Resurgence II - Day 31: Catalogs and Final Thoughts | ||
Day 31: Catalogs courtesy of DanoftheDead! Main Catalog Mail Away Catalog Final Thoughts and Pics As a bonus, Lifeline_MD has once again contributed his time and writing talents and created a short story set in the Resurgence universe. You can read part 1 here: http://www.hisstank.com/forum/g-i-joe-fan-fiction/407707-g-i-joe-resurgence-issue-2-operation-desert-swarm.html#post4860126 Day 31: Final Thoughts Well, we have reached the end of this second chapter of our Resurgence saga. We hope everybody found something that they enjoyed in this latest outing. We had a lead time of close to a year, which greatly helped up flesh out the storyline and the ideas behind it. Part 1 was brainstormed in December of 2013, and grew to a monster by the time we unveiled it in July 2014. We had no intention of making it as large as it was, but it kept snowballing into something bigger. With part 2, the extra 6 months was very helpful. With as much lead time, we wanted to avoid burning out, so we all worked on side projects. We have found that this keeps us interested and coming back with a fresh perspective. In many ways, Part II was very similar to part I. We structured our project around a mock product line complete with filecards, catalogs and packaging, we emphasized new characters over older ones and we tried to keep GI Joe colorful, fun and a bit cheesy like the original toy line. However, we also wanted to grow as customizers, push the project to be better and more complete as well as create a stronger supporting Resurgence fictional universe. We spent more time developing the storyline to accompany our customs. This was told using the various texts and blurbs and of course the filecards that were lovingly crafted by Raptor and GITrekker. Without them, our figures would not have become fully realized characters. They breathed the spark of life into our customs and this is just as important as choosing parts or colors for a custom. Thanks guys, this project is not possible without you. Sam raised the bar for his packaging mock-ups once again. He managed to inject the box fronts with a sense of action and adventure, color and texture as well as a modern take on nostalgia and he did it for every one of our main line figures and vehicles. Every. Single. One. Thank you Sam for enriching this project with your talent. A special thanks goes out to our "guest stars" Ozzie92, JoeMichaels70 and Keep It Clean Customs for creating some awesome pieces as well as DanoftheDead for crafting the fantastic catalogs. Finally, thanks to all those who followed us on these boards or Facebook. Whether you checked us out everyday, peeked in once in a while, left feedback or not, we truly appreciate the fact that you took the time to do so. We grow and learn as customizers thanks to feedback and support. Thank you. All in all, projects like these make us feel like we are playing GI Joes as grown men. We get got to make them, come up with a story for them, with help from Raptor and Trekker, and then have an epic battle at the end. See you guys next year for part 3. Bucky, Dusty79 and Oreobuilder - the gang at PHX Customs Thanks for the Rescue Purple is awesome (Left to right: Techno-BAT, Bonesaw, Pyro -Viper from Resurgence I) Old vs New West Heading home after the battle...
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Author: | OreoBuilder [ Tue Jun 30, 2015 6:23 am ] |
Post subject: | Re: GI Joe Resurgence II - Day 0: Introduction |
Resurgence II - Introduction GI Joe: Resurgence ''Following the disastrous events of Operation Waterfront where several Joes were taken prisoner by Cobra, General Hawk has tasked Chuckles to put together a team to locate and rescue his men. Meanwhile, a new group of GI Joe recruits are tasked with finding out what Cobra’s new plan is. Little do they know that both missions will lead them to Gold Springs, a nice little town in the desert…'' GI Joe: Resurgence II brings back famous GI Joe members from all eras and introduces many new faces to the team. It also marks the debut of an all-new type of Cobra army, one that is bent on World domination! Collect them all and create your own battles.'' When Bucky, Dusty79, GITrekker and Oreobuilder started revealing our project called GI Joe: Resurgence in July of 2014, we wanted to do something as different as possible. We wanted to capture the lighting in a bottle that the original line had, with unique looking characters, a fun storyline and different personalities for each of them. The idea was to mimic an 80's toy line release, with multiple specialties and new figures. The response was overwhelmingly positive, so we decided to do it all again. This time, we are building from what we did in: GI Joe: Resurgence (Part 1): http://oreobuildersblog.blogspot.ca/201 ... chive.html Operation Waterfront: http://oreobuildersblog.blogspot.ca/201 ... gence.html Our storyline picks up after these events. We approached part II with the following goals: - To create new characters - Expand the role of a few key characters from part 1 - To bring back some old favorites - Keep a GI Joe style military feel with some sci-fi/fantasy elements - Create a variety of cool vehicles - Recreate a strong sense of nostalgia by structuring our creations and project as if they were an actual product line. For part II, Sam Panico is back to create all the packaging for our mock toy line. Raptor has joined GITrekker to write file cards for all our new recruits and breathe life into these characters, with G1Trekker designing the filecards. Keep It Clean Customs, JoeMichaels70 and Ozzie join us as ''special guest stars''. Resurgence II will start on July 1st and will reveal a new custom everyday for the whole month. We hope you guys enjoy this second chapter. Comments, critiques and questions are always welcome. We aim to capture the color, the personality, and the fun of the toy line that made us fans as children. This is our attempt at that. This is GI Joe:Resurgence - The PHX Customs gang |
Author: | OreoBuilder [ Tue Jun 30, 2015 6:25 am ] |
Post subject: | Re: GI Joe Resurgence II - Day 4 |
Day 4: ''Following the disastrous events of Operation Waterfront where several Joes were taken prisoner by Cobra, General Hawk has tasked Chuckles to put together a team to find and rescue his men. Meanwhile, a new group of GI Joe recruits are tasked with finding out what Cobra’s new plan is. Little do they know that both missions will lead them to Gold Springs, a nice little town in the desert…'' Silent Master - Single carded figure Filecard by Charles Cushman (Raptor) and Thomas Wheeler (GITrekker) From the desk of Oreobuilder: Late in the project, one of us (raptor I believe) asked if Resurgence had ever included a Snake Eyes figure. Resurgence is mostly about introducing new blood. However, it is also about giving new looks to some old favorites, so I set about trying to refresh Snake Eyes. I started from a point where he is retired, worn out. I imagined that he is forced to come out of retirement after the events of Operation: Waterfront when the Iron Master gets captured by Cobra. Basically, this is my version of Snake Eyes as Yoda. Head: PoC Snake Eyes Alt head: RoC The Doctor with Snake Eyes visor attached Torso, arms, legs, hood: Ret Kamakura Skirt: RoC Storm Shadow Cape: Darth Vader |
Author: | OreoBuilder [ Tue Jun 30, 2015 6:25 am ] |
Post subject: | Re: GI Joe Resurgence II - Day 6 |
Day 6: ''Following the disastrous events of Operation Waterfront where several Joes were taken prisoner by Cobra, General Hawk has tasked Chuckles to put together a team to find and rescue his men. Meanwhile, a new group of GI Joe recruits are tasked with finding out what Cobra’s new plan is. Little do they know that both missions will lead them to Gold Springs, a nice little town in the desert…'' Grease Monkey - Deluxe figure Filecard by Charles Cushman (Raptor) From the desk of Oreobuilder: The idea for Grease Monkey started with the name. Although the Joe team already has a few mechanics, none of them have that as their main specialty. I wanted to create a character that was an honest-to-gosh stay-at-base mechanic. I started with a cast head that I had in my fodder box. Since his role was more civilian in nature, I opted for very basic parts – a t-shirt with overalls and I wanted to include lots of tools and accessories. For the colors, I started with green overalls, but changed them to blue to set him apart from his military colleagues. Head: Cast Torso, arms, legs: Renegades Tunnel Rat Accessories: Mighty World, Playmobil, Lego |
Author: | OreoBuilder [ Tue Jun 30, 2015 6:26 am ] |
Post subject: | Re: GI Joe Resurgence II - Day 8 |
Day 8: ''Following the disastrous events of Operation Waterfront where several Joes were taken prisoner by Cobra, General Hawk has tasked Chuckles to put together a team to find and rescue his men. Meanwhile, a new group of GI Joe recruits are tasked with finding out what Cobra’s new plan is. Little do they know that both missions will lead them to Gold Springs, a nice little town in the desert…'' GI Joe Cougar w. Switch Gears & Treads - Bravo Class vehicle This high-tech infantry fighting vehicle’s cannon rotated into action in a surprise attack against Cobra! With a rotating gun, armored canopy, front-mounted grenade launcher and special desert camouflage! Includes driver TREADS and tank commander SWITCH GEARS! Filecards by GITrekker From the desk of Oreobuilder: I love tanks. In 50 years, GI Joe has had surprisingly few of them. It would be great if big H introduced more tanks and other tracked vehicles (that are not a HISS or a Snowcat) into the line. For that reason, I wanted to create a new tracked vehicle. I had an old Wolverine base to start with. First thing I did was swap out the missile launchers in favor of a cannon. After that, I wanted to give the driver some added protection and lastly, I added the forward grenade launcher just for wacky fun. Bonus: it fits on the Orca for amphibious deployment. Switch Gears was made at the tail end of our Project New Sculpt this year. Bucky made a great regular version of the character. When I was looking for a tank driver for the Cougar, I thought it would be fun to do the Desert Patrol Squad version as a nod to the Valor vs Venom figure. During the course of the project, I toyed with replacing him for something different. He was in the line-up, then out of the line-up, then in again. Finally, I decided that the Cougar could include two figures and went with it. Treads came about for a few reasons. First, Switch Gears was done early in the project. After a while, I started thinking that I wanted a new character to drive the Cougar rather than an existing one. Since we had few females in the line, I went in that direction. Also, the Cougar cockpit is a bit of a tight squeeze for modern figures. I did not want to scratch the paint of the driver when I put them in the seat, so I built Treads with a slighter build. Treads: Head: Chap Mei I think Torso, arms: Ret Lady Jaye Legs: 25th Lady Jaye Switch Gears: Head, torso, arms: PoC Hawk Upper legs: 25th Tripwire Lower legs: Resolute Firefly Vest: DTC Lowlight Helmet: VvV Leatherneck Cougar: Base: Vintage Wolverine Grenade launcher, turret: PTE Canopy: Vintage Recon Sled (modified) |
Author: | OreoBuilder [ Tue Jun 30, 2015 6:27 am ] |
Post subject: | Re: GI Joe Resurgence II - Day 12 |
Day 12: ''Cobra is back! ''Cobra Commander's plan to capture Duke has failed. GI Joe has rescued their first sergeant and destroyed Cobra's jungle fortress. Beaten, but not destroyed, Cobra has retreated to lick their wounds and plan their next move. To put his new plan into motion, Cobra Commander has recruited new agents and has unleashed them onto the battlefield!'' Techno-BAT - Single carded figure Filecard by Charles Cushman (Raptor) From the desk of Oreobuilder: After doing the Inferno BAT for Resurgence I, I liked the recipe so much, I wanted to make another BAT using the same basic parts. At first, I was thinking about using the classic black and yellow. However, I decided to explore another possible specialty and turned to Techno-Vipers. I figured that BATs could assist the battlefield technicians in making emergency repairs on vehicles and equipment in the heat of battle. Techno-Vipers are highly trained and few in number and Techno-BATs are more expendable, so they take part in the more dangerous missions. Head: Ret Combat Ninja Torso, arms: 25th BAT Legs: RoC Accelerator Suit Duke Backpack, gear: 30th Techno-Viper Debugger w. Icebreaker - Alpha Class vehicle The Debugger is on the attack! Its 6 large wheels propel it on any terrain. This rolling super-computer can predict GI Joe's strategies and transmit battlefield information to SWARM Troopers. The Debugger will lead Cobra to victory! Includes driver ICEBREAKER. Filecard by Charles Cushman (Raptor) From the desk of KeepItCleanCustoms: Working in IT as my career path I have developed somewhat of a natural affinity or obsession with the Data Viper troops. I’ve done several pieces catering to what I assume they would need to achieve their missions. With this piece I saw this captain america tank and loved the mold and thought the Data Viper color scheme would make it pop a bunch. The only real changes I made were adding some Zoid fodder I had from Zoid Liger upgrade kit for the canons, rocket pod, and antenna. Everything else was just paint krylon paints with acrylic hand painted accents. Hope you enjoy! |
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