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  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
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Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 38 posts ]  Go to page Previous  1, 2, 3
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 Post subject: Re: Mark's MegaBlok Makings Class of '85 on page 2 3-13-17
PostPosted: Thu Mar 16, 2017 6:36 am 

Joined: Tue Jun 26, 2007 10:19 am
Although Alpine is the most "natural" my eyes keep gravitating towards Recondo ( and to a lesser extent Roadblock).

Recondo seems like the type of figure i would have played with a lot as a kid (the highest compliment my man). Seriously...team that figure up with a Dino, Tiger, Jeep and rappel line and you have micro Adventure Guy.


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 Post subject: Re: Mark's MegaBlok Makings Class of '85 on page 2 3-13-17
PostPosted: Thu Mar 16, 2017 7:41 am 
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Joined: Thu Aug 09, 2007 9:23 pm
Thanks!


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 Post subject: Re: Mark's MegaBlok Makings Class of '85 on page 2 3-13-17
PostPosted: Tue Jan 15, 2019 12:30 am 
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Hardest screen name to real life match-up on the board.

Joined: Thu Aug 09, 2007 9:23 pm
Wow, didn't realize how long it had been since I posted to this thread/finished my last batch of customs. I've been slacking a bit, I guess. I finished up '86 a couple weeks ago and am almost through with '87. Up now, the class of '86:

Beachhead -- This guy, I used a knock-off figure I got from AliExpress and you can tell with the shoddy paint apps on the eyes. He's pretty much just the stock figure with some paint apps:
Image

Dialtone -- Same head I used for Flint (and the to-be-seen-in-the'87-update Lt. Falcon) with some paint. Did some experimenting and used some electrical tapes for his straps instead of trying to find a Mega Construx piece that was 'close enough'. Backpack is from a Star Wars droid:
Image

General Hawk -- Factory with some paint apps. This is an example of only making a single version of characters with multiple figures, using the one most iconic to me. I'm thinking of adding OG Hawk to the class of '82 as a character called Hawkeye:
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Iceberg -- Lots of paint and some sculpting to turn the knit cap of the original figure into Iceberg's flaps:
Image

Leatherneck -- Trimmed the straps off a harness to make his single-strap harness then painted him up:
Image

Lifeline -- Sculpted on the pouches and empty holster on his torso, then several layers of red paint to get the paint even:
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Lowlight -- Found a figure with a dark gray color. Sculpted on the shoulder kit and zippers. The head is from the Sigma 6 line but I liked it for Lowlight. I have a MC figure with a knit cap and goggles I may swap out the head on and use this one on another figure, but I like it for now:
Image

Mainframe -- This was the torso I had originally picked out for Lowlight before I found the better, darker one. So this one became Mainframe. It was another of the AE KO figures, as evidenced by his poor eye paint. The helmet is a complete sculpt job directly onto the T-post of the head. The bandoleer is a piece of electrical tape with some sculpting added:
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Sci-Fi -- Chest pad and battery packs on his legs were completely sculpted on. The helmet was also sculpted on. The original head was a KO bald head with sunglasses where the sunglasses had been painted poorly so they looked like goggles or a visor so I sculpted the helmet around that and used them as his visor. Still need to make his laser kit:
Image

Wet-Suit -- One of my compromise figures. There was no way I was going to find a backpack to work as his rebreather kit, so I just used one of the CoD SEALs that was molded in the right color to work as WS and painted the SEAL rebreather to mimic the original color scheme. Swapped out the lower arms with some of the rare bare arms to be found in the Mega Construx lines then added some paint apps:
Image

Cross Country -- Shoulder strap is electrical tape with some shells trimmed off a CoD leg strap. Need to find a kepi hat for him but for now he gets a ball cap. He is head to toe one of the KO figures and they don't seem to hold paint well, as you can see:
Image

Lift Ticket -- CoD head with some sculpting/modding to make it look like LT's flight helmet with exposed face (saw some new Mega Construx figures posted last week that if I can find them, there's one that has a helmet that will quickly replace this one). Sculpted on the pouches and stuff on his torso, then painted:
Image

Sgt. Slaughter -- (the flesh tone between the head and the arms/torso match better in real life. My camera lighting really made the painted flesh tone look paler than the plastic) Used a He-Man torso and arms and CoD legs and head. Sculpted on his gigantic chin. Sculpted his whistle onto a piece of thread. Can't find a proper hat in the MC line so for now, he gets to look like Bazooka v3's fishing buddy:
Sculpted on his gigantic chin.

Slipstream -- Head is helmeted WWII CoD figure, rest is modern CoD. Sculpted the goggles and other bits onto the helmet to make it look like a flight helmet instead of infantry helmet, sculpted on the chest kit, flight suit greeble on shoulders, and pouches on forearms. Rest is just paint apps:
Image

'86 was the last year I liked nearly every figure that came out. '87 was where I started falling away from GI Joe. I still got quite a few of the '87 guys, a few of '88, fewer still of '89, and maybe 7 figures total in '90 but '87 was really my last hurrah. I'm nearly done with the '87 guys and find myself making characters I don't even know or really care about (especially BF2000). Once I'm done with '87, I'll be getting into characters I have almost no connection to or knowledge of, so it's going to be interesting seeing if it brings me a new perspective on any of them. The one exception is the class of '90. For some reason, I bought a few of those guys and really liked them. In fact, it was a custom I made of one of them (Rampart) that inspired me to start this project.


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 Post subject: Re: Mark's MegaBlok Makings Class of '86 on page 3 (01/14/20
PostPosted: Tue Jan 15, 2019 11:44 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
these are the best yet! great job transforming these original characters into micro size!

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the flatter it gets.
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 Post subject: Re: Mark's MegaBlok Makings Class of '86 on page 3 (01/14/20
PostPosted: Wed Jan 16, 2019 12:08 am 
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Joined: Thu Aug 09, 2007 9:23 pm
Thanks! If we get the weather they're calling for this weekend, I'll probably be knocking out the rest of '87 and '88. Also picked up some figures today to use for my Cobra troops when I start them.


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 Post subject: Re: Mark's MegaBlok Makings Class of '86 on page 3 (01/14/20
PostPosted: Wed Jan 16, 2019 11:36 am 
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Joined: Wed Sep 05, 2007 10:58 am
Location: Montreal, Canada
What Kre-O should have been.
Well done!

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 Post subject: Re: Mark's MegaBlok Makings Class of '86 on page 3 (01/14/20
PostPosted: Thu Jan 24, 2019 6:18 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Location: everywhere at once
This should be in stores already. Amazing work! Especially those tiny paint apps on Gung Ho and Shipwreck, holy wow! What a great job!

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 Post subject: Re: Mark's MegaBlok Makings Class of '86 on page 3 (01/14/20
PostPosted: Thu Jan 24, 2019 8:37 pm 
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Thanks, guys! I'm having a lot of fun doing this. Still trying to finish '87. Just not feeling BF2000 so I'm stuck piecing them together and not getting it done very fast.


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