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  • This section is for honest critique of the work shown here. Members are encouraged to give and accept non-confrontational constructive criticism as well as adoring praise and everything in between.
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 Post subject: WIP: Clutch (re-imagined)
PostPosted: Fri Jun 03, 2022 2:12 am 
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Joined: Tue Jun 26, 2007 10:19 am
Even though I've been back in the hobby for a couple months, I've yet to actually finish a custom. I do, however, have nearly a dozen figures in the workshop at the moment. Really pleased with where this one is at, so I figured I'd put it out there as a work-in-progress. I'm still figuring out what I can do with modern parts and experimenting with new (to me) techniques like painting eyes (you all weren't kidding; it's a pain in the ass), so let's call this a progress report.

Image

She's part of a series I'm doing based on the O13. It's kind of a reboot--keeping the same characters and basic aesthetics, but taking them in a different direction.

More to come!


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 Post subject: Re: WIP: Clutch (re-imagined)
PostPosted: Fri Jun 03, 2022 4:24 am 
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Joined: Tue Jun 26, 2007 10:19 am
Oh hell yes. I love where you're going with this figure. You already have all the essential elements of the character, and I'm very happy to see that the change in figure medium hasn't kept you from sculpting your own details onto them! And the eyes look good from here: if that's a first attempt at painting them, then you're off to a very good start. Painting eyes is one of my least favorite parts of the hobby, so I feel that pain. I can't wait to see what the rest of your O13 look like!


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 Post subject: Re: WIP: Clutch (re-imagined)
PostPosted: Fri Jun 03, 2022 8:54 am 
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Plug
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Joined: Tue Jun 26, 2007 10:19 am
Location: Maryland
*Sees kowalski custom Clutch critique thread*

"Ooh, this ought to be be good."

*Sees "(re-imagined)" at the end*

"Well now I'm intrigued."

*Opens thread and sees picture*

""LASER BLAST" YES!"

I know I say this a lot, but I love everything about this. Everything. I can hear her smirk. I love how the vest turned out. Perfect.

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 Post subject: Re: WIP: Clutch (re-imagined)
PostPosted: Fri Jun 03, 2022 11:20 am 
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Joined: Wed Oct 17, 2007 5:13 pm
Location: Stamford, CT
This is fantastic


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 Post subject: Re: WIP: Clutch (re-imagined)
PostPosted: Fri Jun 03, 2022 12:03 pm 
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Joined: Mon Oct 07, 2013 3:59 pm
Location: MS
very nice!

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 Post subject: Re: WIP: Clutch (re-imagined)
PostPosted: Fri Jun 03, 2022 12:55 pm 
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Thomas from Missourri

Joined: Tue Jun 26, 2007 10:19 am
I love that you picked this particular character to Starbuck. Really well done on the details as well.


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 Post subject: Re: WIP: Clutch (re-imagined)
PostPosted: Fri Jun 03, 2022 1:17 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Thanks, everybody! It's been a lot of fun getting back into the hobby and it's nice to have something to share.

sgartz wrote:
You already have all the essential elements of the character, and I'm very happy to see that the change in figure medium hasn't kept you from sculpting your own details onto them!


If green stuff was available in the early 2000s, I didn't know about it. So far, I'm liking it much better than the Sculpey and epoxy putty I was using back then.

pluv wrote:
I can hear her smirk.


This makes me so happy! I wasn't planning on doing a gender-bent Clutch until I saw this head on Spartan118's site and I was immediately like, "That's Clutch!" I wish I had Spartan118's painting skills, but good to know the smirk still comes through.

Spin Doctor wrote:
I love that you picked this particular character to Starbuck.


It made an odd kind of sense to me. She's got a counterpart that I'm excited to share, as well, but that custom isn't quite there yet.


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 Post subject: Re: WIP: Clutch (re-imagined)
PostPosted: Fri Jun 03, 2022 3:38 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Love this - both the re-imagining of the character, and the sculpting/mods as well.

I gender-bent my Ace custom, because I figured changing Ace to a Carol Danvers-type character was an easy leap. But doing it with Clutch is great idea!

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 Post subject: Re: WIP: Clutch (re-imagined)
PostPosted: Sat Jun 04, 2022 2:57 am 
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Foreign Vehicle Driver
Foreign Vehicle Driver

Joined: Tue Jun 26, 2007 10:19 am
Nice!

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 Post subject: Re: WIP: Clutch (re-imagined)
PostPosted: Sat Jun 04, 2022 9:14 pm 

Joined: Tue Jun 26, 2007 10:19 am
You're 90% there, and it's a great 90%.

There's something missing to give Clutch that "lovable rascal" feel.

Keep in mind I'm saying this knowing full well that Hasbro never gave us a really "Now that's Clutch!" Clutch. The five o'clock shadow is obviously off the table. Not sure what would give it that slight nudge. A toothpick, a hat worn too far back on the head? Fingerless gloves maybe?


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