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 Post subject: Re: JoeRoom Development (Update 09/13/12)
PostPosted: Sun Oct 21, 2012 5:05 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
Got a sneak preview of the bottom floor:
Attachment:
FutureLab.jpg
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 Post subject: Re: JoeRoom Development (Update 09/13/12)
PostPosted: Sun Oct 21, 2012 5:06 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
Added some more figs to the Dreadnok Outback "WE RIDE !!" dio/display:
Attachment:
OutBack.jpg
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 Post subject: Re: JoeRoom Development (Update 09/13/12)
PostPosted: Sun Oct 21, 2012 5:08 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
Got quite a bit further on my MU Space Dio/Display:
Attachment:
SpaceDio_1.jpg
SpaceDio_1.jpg [ 326.62 KiB | Viewed 830 times ]

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SpaceDio_2.jpg
SpaceDio_2.jpg [ 220.46 KiB | Viewed 830 times ]

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SpaceDio_3.jpg
SpaceDio_3.jpg [ 255.29 KiB | Viewed 830 times ]

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SpaceDio_4.jpg
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 Post subject: Re: JoeRoom Development (Update 09/13/12)
PostPosted: Sun Oct 21, 2012 5:08 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
Worked a little bit on my Savage Land dio/display:
Attachment:
SavageLand.jpg
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 Post subject: Re: JoeRoom Development (Update 09/13/12)
PostPosted: Sun Oct 21, 2012 5:09 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
Started work on my Stark Labs dio/display:
Attachment:
StarkLabs_1.jpg
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 Post subject: Re: JoeRoom Development (Update 10/21/12 - Page 5)
PostPosted: Sun Oct 21, 2012 5:28 pm 
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Joined: Tue Jun 26, 2007 10:19 am
a) We need bigger pics.

b) What are the base playset bits (the major ones) you're using for your Space Station?
Because that is the single coolest display I've seen in a long time -and I want to make love to it. Right in the face.

-- And I want to take your HYDRA base out for dinner.

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 Post subject: Re: JoeRoom Development (Update 10/21/12 - Page 5)
PostPosted: Sun Oct 21, 2012 5:37 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
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Thanks, Chief

The space dio main parts= 2x 2nd joe hq center pcs with a part of the general in the middle, with a star wars cd Ron controller/play set on top. The extra bits are 2x dc fig bases, and some star trek bases cut in half with tacks glued to them to be flying space platforms

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 Post subject: Re: JoeRoom Development (Update 10/21/12 - Page 5)
PostPosted: Sun Oct 21, 2012 5:37 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
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"Ron"

Also, I got that idea for a backdrop from you

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 Post subject: Re: JoeRoom Development (Update 10/21/12 - Page 5)
PostPosted: Sun Oct 21, 2012 5:46 pm 
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Joined: Tue Jun 26, 2007 10:19 am
Ah - I thought those might be HQ parts (never had one of those), but have never seen a General.

Kicking myself for not getting that Ron Falcon thing when I saw them clearanced all those years ago. TO THE INTERWEBZ!!

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 Post subject: Re: JoeRoom Development (Update 10/21/12 - Page 5)
PostPosted: Sat Nov 03, 2012 12:20 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
Finished the MOTH_Arctic dio/display last night ... now time to populate it!
Attachment:
MOTH_Arctic.jpg
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 Post subject: Re: JoeRoom Development (Update 10/21/12 - Page 5)
PostPosted: Sat Nov 03, 2012 12:42 pm 
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DarkJedi'd

Joined: Tue Jun 26, 2007 10:19 am
Location: The Black Hole of Toydom
joemichaels70 wrote:
Finished the MOTH_Arctic dio/display last night ... now time to populate it!
Attachment:
MOTH_Arctic.jpg


+2 points if you put a viewscreen in the back of the rock so it looks like 'City on the Edge of Forever'...

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 Post subject: Re: JoeRoom Development (Update 11/03/12 - Page 6)
PostPosted: Sat Nov 03, 2012 4:15 pm 
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Your point structure is meaningless.

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 Post subject: Re: JoeRoom Development (Update 11/03/12 - Page 6)
PostPosted: Sat Nov 03, 2012 8:09 pm 
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RPG Spin Master
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Joined: Tue Jun 26, 2007 10:19 am
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Lance Sputnik wrote:
Your point structure is meaningless.


Sig'd!

- R

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 Post subject: Re: JoeRoom Development (Update 10/21/12 - Page 5)
PostPosted: Sat Nov 03, 2012 10:17 pm 
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Special Limited Edition Co-Host / Membership Has Its Privileges
Special Limited Edition Co-Host / Membership Has Its Privileges

Joined: Mon Nov 19, 2007 3:31 pm
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Chief wrote:
a) We need bigger pics.

b) What are the base playset bits (the major ones) you're using for your Space Station?
Because that is the single coolest display I've seen in a long time -and I want to make love to it. Right in the face.

-- And I want to take your HYDRA base out for dinner.


I missed this update before, but I share many of Chief's sentiments here, even if slightly less graphically so...

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 Post subject: Re: JoeRoom Development (Update 11/03/12 - Page 6)
PostPosted: Sat Nov 03, 2012 10:46 pm 
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Ripe with kibble / Bojack Strobman
Ripe with kibble / Bojack Strobman

Joined: Tue Jun 26, 2007 10:19 am
Location: !!BEYONDER!!
Attachment:
ImageUploadedByTapatalk1351997201.013438.jpg
ImageUploadedByTapatalk1351997201.013438.jpg [ 55.23 KiB | Viewed 738 times ]



Sent using Tapachief.

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